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Who let the donkeys out? (A Star Stable guide to save time!)

Heya StarFam, what’s up?

I just finished finding all the mini-donkeys added on Wednesday’s update, thanks in large part to Minatozy’s video (here: https://www.youtube.com/watch?v=VuW1lZiOE-g)

Because she already made such a great guide, I’d like to offer a different approach. Her video showed the donkeys in the order they’re listed in the journal. I’m going to show you the best route to take to waste the least amount of time.

Read first: All listed coordinates are in x, y format. You can view coordinates by opening your in-game map and moving your mouse pointer over different areas of the map. The coordinates are listed above the description in the tooltip above your mouse pointer, in white font. (Some areas will say the name of the area [like The Forgotten Fields] next to the coordinates. Some won’t.) It will also show your current coordinates in the bottom right side of your map. It doesn’t show them on the minimap. If you left-mouse click on an area of the map, it will create a pin and will show a big light in the world at your destination. Click on the spot of the coordinates I list below and it will help you a bunch when you try to find the donkeys.

This is what a map pin looks like in the game world:


Also, the donkeys come in different colors: white, brown, and gray. 

Here are the coordinates of the donkeys in the order the journal puts them in:

1)      X: 47, Y: 259 Jarlaheim Café, near one of the tables on the dock.

2)      X: 74, Y: 246 Goldspur’s Mill, in the wheat field.

3)      X: 96, Y: 248 Greendale, on a bridge formed by two broken trees.

4)     X: 118, Y: 235 Greendale, look for the area with hills made of dirt rather than large rocks. It’s wedged between two medium-sized hills.

5)      X: 10, Y: 237 Jarlaheim Stables Arena between two of the wood buildings.

6)      X: 117, Y: 247 Gray Gate Pass – should be accessible by falling carefully.

7)      X: 35, Y: 269 Paddock Island overlooking the jumping arena next to a star and an abandoned picnic.

8)      X: 113, Y: 245 Greendale, wedged up against a dirt hill (the donkey's white so it's not hard to see).

9)      X: 27, Y: 227 Jarlaheim Fields north near the coast, follow the path that leads down to the pier, turn around, the donkey is next to the big rock.

10)   X: 77,  Y: 251 Goldspur’s Mill in the stable where the Pintabians are for sale.

Now that we have the locations out of the way, I’m going to try to come up with a faster route to take than just following those numbers, because they have you leaving and returning to areas multiple times, making it take much more time than it needs to.

The donkey closest to Mary (the quest giver) is the one near the Jarlaheim Stables Arena (#5). Just take the path north through the stable and out to the arena. Get behind the buildings on the left of that path and donkey #5 will be between two buildings. (10, 237)


The next stop is going to be donkey #9. To get there, you’re going to turn right, run past the arena and head to Sunfield Farm. Once there, you’ll take the left path down the coast and right before the fishing dock, when you get to the part where you can’t take your horse, turn around. The donkey is next to a big rock. (27, 227)


From here, you’re going to go to Paddock Island. Coming from the last donkey, you’ll run past Jarlaheim and take the bridge to the island. You’ll go behind Kent’s house and carefully head up that hill. It’s the tallest on the island but it’s really narrow. It overlooks the jumping paddock, behind the house, and it has a star and an abandoned picnic. Donkey #7 is in front of the picnic when you find him/her.

Next are the Goldspur area ones (#2 and #10) as well as #1. Take Jon’s Road out of Paddock Island, turn right at the café, then take the second path up the hill (Jarla Street). Stop at the café and go onto the deck. Donkey #1 is underneath a table there. Now head toward the big windmill (there’s a star on one of its blades and if you time a jump perfectly you can grab it). Turn into the big field of wheat in front of the windmill. The mini donkey (#2) is hiding there. Try moving your camera until you can see it. #10 is easier to spot. Head down the field toward Jakob Goldspur (the grandpa). You’ll see the stable with Pintabians for sale. The corner stall is hiding a mini-donkey (#10).



Now take Dew Mountain Road up to Goldspur’s Farm. Turn off the path toward Doreen and Molly and head into Greendale. There are three donkeys here and the final one is at Gray Gate Pass, just a bit north of it. The nearest one to the entrance is donkey #3, at 96, 248. There is a bridge formed by two fallen trees. The donkey is on that. Next you’re going to head west to 113, 245. You’ll find the donkey #8 next to a dirt hill. It’s white against the brown background so it’s pretty easy to see. Up next is donkey #4. Head north to 118, 235. It’s wedged in between two dirt hills, down on the ground.



The final donkey (#6) is nearby in the Gray Gate Pass at 117, 247. Put a map pin on the spot and carefully make your way slightly south. You will need to fall down and you will need to make sure you do it in the right spot. The first time I tried to get this donkey, I got stuck between a rock and a hill and had to call for pickup, starting all over again. If you aim directly for that pin, you should fall at just the right spot.



Congrats! You found all the donkeys!

I’m not sure if you lose the donkeys when you use a trailer, so run back to Mary behind Jarlaheim Stables. (Use the map to navigate to the road and follow it back.) She’ll take the donkeys, you’ll see them laying next to her, and she gives you a quest. You’ll have to wait a day to do the next part.


Let me know in the comments if this helped you find all of the donkeys.

Thanks for reading and happy trails!

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